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Learning, please give me your feedback!

polycounter lvl 3
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Fefs polycounter lvl 3
Hi! I'm studying animation and if possible, please give me your feedback.

I have learned some animation by myself before, but it was so bad that I decide to enter in a class to learn more and the correct way to do that. It have helped me a lot til now, and I'm not so shamed to show my animation to you now. Please guys, help me to see what more I can fix so I can go one more step in the right direction. Thanks a lot!

https://www.youtube.com/watch?v=yXPzwGy65yU

https://www.youtube.com/watch?v=qXUzduWe59E

https://www.youtube.com/watch?v=MJhvQiTpWhc

https://www.youtube.com/watch?v=P8eEftd2Gds

https://www.youtube.com/watch?v=XpSWeR5_GMA

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  • PatrickCommen
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    PatrickCommen polycounter lvl 6
    Alright there are a couple of videos here, but I´ll try to keep it short.

    41. I notice the characterized animation look that you tried to implement and it started of quite nice, But then the flow and natural motion of the ball just disappeared. 

    9. Overall you´ll have to learn to master the timeline and to study motion in more depth. Try to make the motions by yourself while recording yourself or looking into a mirror, it helps. Look into the 12 basic principles of animation and never forget them.

    11. Add more keyframes and make it more fluent. And add to it what I said about "9".

    12. I like this one the most. It´s the best one you showed until now. I won´t criticize this one much. I´ll just say that you should make all your animations this good and then proceed to become better as too much information at once could just complicate things for you.

     14. And finally 14...just do what you did with 12. Add motion too everything(almost), even the slightest motion gives animations more life. And also do the thing I said about making the movements in real life by yourself, exaggerate them a bit and then implement them. If you lift something very heavy, not only your legs will be shaking but also your arms.

    I have more to add, but I promised to keep this short. Hope this helps mate, cheers.
  • Fefs
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    Fefs polycounter lvl 3
    Thanks! I Appreciate the feedback very much and I will start to re-work on those! I will post here when It was done again ( I will use more my reference and no more procrastination on that, because the 12 was the only one I keep using reference til the end x.x") but before let me show more 2 animations: https://www.youtube.com/watch?v=-igumI-_aUU https://www.youtube.com/watch?v=7t-V1JAeXcs The scared one is the third time I'm trying, I'm not too good to exaggerate and it was very confuse on how to use my reference video to get this effect. I think it is fine now, but the timing is turning too fast maybe? Thanks again for your feedback!!! I'll work hard to correct all this animations!
  • EVernier
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    EVernier polycounter lvl 8
    So, yeah, the 12 is your best piece. Focus on getting all your animations to that quality. Don't rush or you won't learn anything. Get your reference, do the movement yourself if you haven't then animate it while thinking about the 12 principles.

     I think you have a lot of potential, but it feels wasted on your other animations, I think you tried to get them done as quickly as possible (I've been guilty of that myself in the past). Take your time, be patient, practice and you'll improve very quickly. 

    Keep posting your progress!
  • Fefs
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    Fefs polycounter lvl 3
    Ok, time to get the dust out of here, I'm still working in get the character moving in the right way I'll post about this soon, but I have made a new one here (O_O with reference). Please take a look
    http://youtu.be/BLJqCqNw9KI


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