I did a bunch of research on various forms of metal corrosive and wear protection processes, such as Black phosphate, anodizing, parkerizing etc. All of these oxidize the surface and make it dielectric. Does this mean that firearms and other metals that use these processes should be black in the metal channel as they are dielectric surfaces?
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Does the surface of the asset you are trying to recreate behave like the metal effect that your shader/material allows ? If yes, enable its metalness ; if not, don't.