Star Citizen - Freelancer Interior
Hey guys!
I worked on the interior spaces shown here where I was responsible for modelling and texturing the cargo bay and docking rooms. The area was based on a concept by Daniel Joustra who did an excellent job. I also worked on and designed some of the common elements such as the cargo bay door and internal doors as well as the docking collar. I was working very closely with Neil McKnight who was overseeing the entire ships development as well as refining and creating most of the textures. I would also like to mention Nathan Dearsley who is our Art Director on the project, who provided me with excellent feedback and he also did the final lighting pass for the ships interior.
Replies
Hi PeterJWilkes!
Very nice work!
It's interesting to see how you put together different metal materials in the door and floor panels, it's a good lesson.
Thanks for sharing!
The parallax occlusion we have is very convincing from the angle in the screenshots and you really have to be up close and at a very harsh angle to tell its just a decal . That being said the polycount is alot higher than normal games (helps being PC exclusive aswell) because of the custom normal approach we use here, but the costs are virtually the same as leaving it as hard edges/multiple smoothing groups
Hope that helps!