Hey,
I want to do a small environment that's set in the basement of an ordinary house. A photographer lives there and has a darkroom built into his basement. I aim for a dark, cluttered and kind of unsettling look with a slight 80s touch.
I love the show Fargo so my reference for the room itself is loosely based on that. I threw together a quick moodboard and I hope I can bring these looks together somehow.
Here are the first props that I'll use:
enlarger:
some chemicals:
a few books:
cardboard box:
Any C&C would be greatly appreciated.
Thank you
Replies
Only crit that I could make at this point is that your stairs appear to be quite 'shallow'. Basement stairs usually seem quite steep and dangerous.
Looking forward to seeing this develop...
Here are screenshot of the current scene. Put some props into there and had a first pass of lighting. It's still empty, so I'm working on some things to fill the place. Crits always welcome!
I see what you did there
old washing machine:
photopaper:
plastic box
tin can:
Still a lot to do, will probably do the photos on the wall next
C&C always appreciated!
Used an old rigged character for a virtual photosession and created almost 60 unique photos that will be used in the whole scene. Also made a few more props and filled the whole space a bit more.
C&C as always appreciated.
Here is a small update: a door and a cabinet/shelf. Decorated it with some of the other props.
Sure, I'm using C4D for modeling and mostly Substance Painter for the unique textures and Substance Designer for the tiling textures.
Thanks! I try to have more of those little subtle details. They almost always make a rather simple object look more realistic and plausible.
Well, this scene is done in Unity, so I'm afraid I can't help with any Unreal-related issues, as I haven't played with that engine so far. In Unity I simply added mesh or box colliders to all relevant objects (though I'm not sure if this is the most efficient way to do this), maybe there's something similar in Unreal?
And I always want to learn new software, but... one at a time. I'm still figuring out some things in Substance
So how was switching to Max for you? Have you used it before or did you jump into it without any pre-existing knowledge of the software?
Any particular other asset that you are interested in?
And sorry for the lack of updates. Life got in the way, so I had to take a break from it for some time. Hope to find some hours this weekend to work towards wrapping this up.
(modeled by eye, so it's not a 100% representation of a Leica M2, but I think it'll do)
The one thing that sticks out to me is the stair case being too perfect? Perhaps angle a few steps or add a slight bend in the center on a couple?
Thanks!
We also have a working clock now:
https://www.youtube.com/watch?v=iIecweH_KWI
Quick update with the camera now in engine and a few new small props
I'm using Unity's precomputed realtime GI, but with very low bounce values to get it quite dark in the shadows (probably will tweak it further in the future). Besides that, all the lights are realtime lights.
The scene looks very promessing, great job especially on the details. I had a darkroom a few years ago and was very active (nerdy) about how to develop and such. I would recoment you to add a ventilation system to protect from the chemicals, a dustcovering solution like a plastic curtains around the wet area and be carefull about using the red light at the same time as white light. Maby a switch in the scene that switches between them, that is close to the wet area where the user of the darkroom will work.
I would use the transparent plastic, not the dark one for the environment feel. Google seach:
Just my thoughts, hope it helps.