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ZBrush alphas from a plane?

Hi guys, im trying to do something seemingly simple, and i can't seem to figure it out. So i created a 3dplane and started to sculpt some cracks i wanted to use as an alpha for a rock i create. So after i was satisfied with the cracks in the plane, i grab doc'ed it and get an Alpha, but how do i now get rid of the white border around the alpha? I mean, there's gotta be some important simple thing i missed?

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