Not sure if this is the best section for this q.
When you're creating textures (in this case for a game asset, hard surface spaceship), how do you deal with the apparently never ending amount of detail that needs to be painted onto these? Not talking about scratches or paint wear, rather the seemingly endless amount of labels, lights, hull panels, windows, frames, etc. Is it just a case of "buckle in, shut up, and focus on one section at a time" ? Or are there better ways to go about it?
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