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3ds Max unwrapping: how to know texel density?

christopheduron
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christopheduron polycounter lvl 2
Hello,

Just a small question about 3dsmax. I've just unwrapped several meshes that together form a gasmask helmet. I then applied a uv unwrap modifier to all meshes at the same time so i can put them all in the same 0-1 uv space without overlapping.

An option to quickly get all of the meshes to more or less the same texel density is to click 'pack together' so all islands are jammed into the texture space with more or less the same texel density. However i don't want to do this since it moves around the unwraps i did so far, so i'd have to rearange them all over again.

What i normally do is turn on the checked patern and scale the uvs until all the squares are more or less the same size. It's fairly hard to do this right now since some of the meshes are smaller than the checked pattern's squares would have to be.

So basically i want to know if it's possible somehow in 3dsmax to select a uv island and know the average texel density of that island. Or something similar to fix my problem.

Thanks for your time! :+1:

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