Hi everyone!
Just saw this nice character today on Artstation, so i decided to make a cool 3D model based on it, or at least try!
Just started to block her out, so everything is pretty rough. I'm trying to find the right proportions and shapes for now. I think i'm going for a 6/6.5 heads tall model.
Feel free to give me your feedbacks so i can come with a great piece at the end
See ya!
Replies
A bit early to give feedback but I'll try help on your next update
Not a big step, just started to merge everything together.
I think I won't have that much sculpting going on the body so my main focus will be having a good silhouette and clean surfaces. I don't know if i should push the stylization at this point or count more on the final posing to do that. If you guys have feedbacks on what i've done so far it would be great
@Popol: Hope everything is running well for you dude, thanks for being here
@Tectonic : You're right, thank you! I flattened her breasts and reworked the fabric, so I hope it's more subtle now.
Here is my progress so far. Thinking about redoing the hairs but i'm looking for a better way to do that.
Listening for feedbacks! Thanks!
However, these little divots in the concept seem to suggest that she's wearing a little off-the-shoulder style t-shirt with actual sleeve openings, and not just a draped piece of cloth like you have it on your model.
I also agree with tectonic on the shoes, feels like they should be bigger? But it could be the FOV/angle. Looking forward to updates!
@Tectonic & @tda : just starded to work on your feedbacks. Not finished yet but yeah, everything you suggest really serves the model.
So thank you all for taking the time to help! I really appreciate this!