Ey guys,
I started this project from Comicon Challenge 2016, but since the topic for this year didn't convince me at all and after some problems with the challenge, I decided to quit and make a superhero without following the rules.
I decided to do a bit stylized Hulk inspired on The Avengers and I'm right now finishing the bakin process.
You can see the sculpt process here:
And here the baking game-res with the normal maps and AO applied. The tri-count is around 14k and that's really nice since I'm maintaining the entire body under the pants to play a bit with the alphas on the jeans.
So... the next step will be the creation of the hair and the eyebrows ( planes with alphas and a lot of patience and creativity
), then I will jump on the texturing process.
As always, crits and comments are really welcome!
Hope you enjoy
Replies
I think you totally nailed the anatomy and face.
Looking at the lowRes render, I see a couple of artifacts: some harsh shadow lines in the abs area and also on his left bicep. Are those caused by the UVs seams?
Another thing: looking at the topology I can tell that you care for a good quadrangular topology, wich is quite important for subDiv models but dosen't really matter for lowRes game models. Knowing this, you can take advantage from triangles and get much better details with a less dense mesh
@jacopoS The artifacts you see on the render are caused byt the ilumination on Marmoset ( you can see another render from the front two images before without artifacts )
About the triangles on the mesh, you're totally right, man. However, since this was done as an exercise and I have no max tri-count, I wanted to do it as clean as I can. Even If we think that a character with around 14k is a cheap 'main' character for next-gen, I think is good right now. Thanks
With this, I realise some baking-errors on the nose and the ear, so I will use this rebaking step to add more texel density to the front of the head so I could add more details on the texture.
Cheers!
C&c are welcome!!
Here I have some updates. Hope you like it
@CNate Here you have the topology of the face.
I took some rest for holidays, so I will finish this fella in the next weeks to start texturing the koala I did for the The beast contest.... I hope
Cheers
Bigger image here: http://i.imgur.com/J40iXOD.jpg
Hope you like it
Thanks for watching .