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Linking Low Poly and High Poly Meshes

Tom Widdowson
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Tom Widdowson polycounter lvl 3
For a while now I have wondered if it is possible to link high and low poly mesh's inside either Zbrush or Maya.

My dilemma is that I have a HP and a LP as two separate meshes and I want to make an adjustment on the LP and for it to effect the HP. I know i can have divisions in Zbrush but I don't want this.

When I move the faces on the LP I want the HP to be linked so it moves with it.

I tried using the soft selection in Maya with the global feature turned on but the results are varied.

Does anyone have any ideas or a solution to this??

any help would be greatly appreciated!! :))



Replies

  • Norron
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    Norron polycounter lvl 13
    Have you tried just Combining the two objects, doing the soft movement, then Separating them again? You'd lose individual history but it'd be the quickest and easiest way.
  • .Wiki
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    .Wiki polycounter lvl 8
    You can deform both meshes with one lattice. Or you could use the lowres mesh as a cage deformer.
  • Tom Widdowson
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    Tom Widdowson polycounter lvl 3
    Hey Norron, thanks for getting back to me,  =)

    I tried combining the mesh and moving it but it has the same effect.  

    I am essentially trying to use the LP as a cage of sorts, zbrush's divisions can work but I would have to project hi res floating geometry onto a 800 poly LP which gives me so pretty bad artifacts.

    Don't know if I'm over complicating it but im sure there must be a way of doing it.

    Thanks for your help dude XD




     

     

       

  • Tom Widdowson
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    Tom Widdowson polycounter lvl 3
    .Wiki said:
    You can deform both meshes with one lattice. Or you could use the lowres mesh as a cage deformer.
    Hi .Wiki 

    That sound like what i'm after :) 

    How do I use the LP as a cage deformer? I found the lattice deformer, is there somewhere I need to load the LP in?

    Thanks 

    Tom   
  • Tom Widdowson
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    Tom Widdowson polycounter lvl 3
    I found out how to do it, wow that is going to save me so much time in the future.

    One thing with the wrap deformer is that there is no connected node that gets created in the hierarchy. Don't suppose it matters but the other deformers have this. 

    Thanks for your help guys, really appreciate it!! XD

       
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