I'm thinking of enrolling in one next year. I think it could help me understand the "why's" and give me a more theoretical basis for this stuff. Has anyone here gone to either and which would you recommend? I'm only interested in game art and level design, not animation.
I know a million school questions have been asked but I did a search and couldn't find anything about these two schools specifically.
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For this past year, if I remember correctly, 3 of the top 6 in the NXT competition were from George Brown when it comes to modelling. I could be off, but I'm pretty sure they had the highest number of finalists this year.
No matter what school you go to in the area, you`ll get a decent education. You`ll have students in your class that are amazing. you`ll have students in your class that are less so. How much work you personally put in, how good you are at staying out of drama and staying focused on your own work, and how much you care for your craft will determine if you get a job or not after school finishes. And don't think Ubisoft is the only place to get work in the area, either. There are plenty of other studios, both in games and in tv/film that hire modelers straight out of school.
Other game studios. Mark Media, Gameloft, Torn Banner, Digital Leisure, Reptoid Games, Pala Interactive, SHG Studios/Snakehead Games, Hard Circle. Just to name a few. Im sure there's more. Those are just off the top of my head.
Still surprised that no one has replied who's been to either.
start posting work.
Have you tried reaching out to their individual departments and asking for contact information of previous notable, hard-working alumni?