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Spaceship Scene (WIP)

Zandveerx
polycounter lvl 4
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Zandveerx polycounter lvl 4
Hello. This is really my first time ever really showing anything here but this is from something I did for a class. Any feed back or thoughts would be much appreciated. And as a note the objects in scene are using face weighted normals with beveled edges and a few of the indents in the walls are done using decals. 

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  • Nomad - Nicolas Pirot
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    Nomad - Nicolas Pirot polycounter lvl 4
    Hi Alexander, I'd try to be more subtle with the lighting in the current stage of your environment, it's quite strong at the moment.
    There isn't really a clear focused light source for the room, as much as a set of equally strong light sources, that overexpose quite a lot of your environment.
    Be mindful of your unwraps too, It looks like you've got some stretching on some of the rock textures.

    Good luck with the course!
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