Spectre's Secret Hideout, Pierre

polycounter lvl 4
Offline / Send Message
garcellano polycounter lvl 4
I was playing the Courtyard video on mute, and played some music to see what kind of mood would work for the scene. I ended up getting a James Bond feel to it. The instrumental intro versions of the Skyfall and Spectre movie seems to fit. So, I would imagine this would be a good spot for a villain, being a secret hideout for Spectre/Blofeld, with James Bond eventually finding it out in like near the end of a movie, realizing that Pierre is not a person but a base, and a bunch of action would start with some intense music. The big pyramid would monitor a satellite in space. 

I'm starting the thread for now, just to get the idea going. I thought this will be a fun way to dive into Unity a bit more. Going to reference the desert scene in Spectre, and maybe a few other scenes in other James Bond films. I might change the materials in the scene. 

Latest:









Replies

  • garcellano
    Offline / Send Message
    garcellano polycounter lvl 4
    WIP on the scene. Still experimenting more in Unity.



  • KeiTagura
    Offline / Send Message
    KeiTagura vertex
    Looking the last image, the texture your using makes it kinda look like a modern architecture sight. 
    I could see people walking around this area like it was a central plaza. (   ゚ ▽゚ )/
  • garcellano
    Offline / Send Message
    garcellano polycounter lvl 4
    @KeiTagura
     Oh Thanks :) I'll get back into this soon to refine it more. I like what you're doing on your scene. I haven't modeled or textured anything specific for the scene, but after seeing what other artists have been creating for their scene, it's tempting. :) Might make add in some props in the scene to give it more of a James Bond look.
  • garcellano
    Offline / Send Message
    garcellano polycounter lvl 4

    Here's another update on the courtyard.



    So, I've added glass windows on the top floor on the towers. I was imagining the tower facing the entrance to the pyramid would be where a villain would be. I may focus on this area more.




    Also added glass windows around the slanted pillars around the ring. I moved the pillars a bit, not sure if this is still acceptable. It's not far from the original, just a little closer to the ring. Also added gates around the towers to enter/exit.



    This wasn't the most focused area starting out, but after looking it for a bit, I saw it as a pathway to enter in the courtyard, and to also enter to a room, possibly a big station/room under the pyramid. I'll be focusing more on the top tower and around the pyramid, and then most likely the bottom rooms.
Sign In or Register to comment.