I was playing the Courtyard video on mute, and played some music to see what kind of mood would work for the scene. I ended up getting a James Bond feel to it. The instrumental intro versions of the Skyfall and Spectre movie seems to fit. So, I would imagine this would be a good spot for a villain, being a secret hideout for Spectre/Blofeld, with James Bond eventually finding it out in like near the end of a movie, realizing that Pierre is not a person but a base, and a bunch of action would start with some intense music. The big pyramid would monitor a satellite in space.
I'm starting the thread for now, just to get the idea going. I thought this will be a fun way to dive into Unity a bit more. Going to reference the desert scene in Spectre, and maybe a few other scenes in other James Bond films. I might change the materials in the scene.
Looking the last image, the texture your using makes it kinda look like a modern architecture sight. I could see people walking around this area like it was a central plaza. ( ゚ ▽゚ )/
@KeiTagura Oh Thanks I'll get back into this soon to refine it more. I like what you're doing on your scene. I haven't modeled or textured anything specific for the scene, but after seeing what other artists have been creating for their scene, it's tempting. Might make add in some props in the scene to give it more of a James Bond look.
So, I've added glass windows on the top floor on the towers. I was imagining the tower facing the entrance to the pyramid would be where a villain would be. I may focus on this area more.
Also added glass windows around the slanted pillars around the ring. I moved the pillars a bit, not sure if this is still acceptable. It's not far from the original, just a little closer to the ring. Also added gates around the towers to enter/exit.
This wasn't the most focused area starting out, but after looking it for a bit, I saw it as a pathway to enter in the courtyard, and to also enter to a room, possibly a big station/room under the pyramid. I'll be focusing more on the top tower and around the pyramid, and then most likely the bottom rooms.
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I could see people walking around this area like it was a central plaza. ( ゚ ▽゚ )/
Oh Thanks I'll get back into this soon to refine it more. I like what you're doing on your scene. I haven't modeled or textured anything specific for the scene, but after seeing what other artists have been creating for their scene, it's tempting. Might make add in some props in the scene to give it more of a James Bond look.
Here's another update on the courtyard.
So, I've added glass windows on the top floor on the towers. I was imagining the tower facing the entrance to the pyramid would be where a villain would be. I may focus on this area more.
Also added glass windows around the slanted pillars around the ring. I moved the pillars a bit, not sure if this is still acceptable. It's not far from the original, just a little closer to the ring. Also added gates around the towers to enter/exit.
This wasn't the most focused area starting out, but after looking it for a bit, I saw it as a pathway to enter in the courtyard, and to also enter to a room, possibly a big station/room under the pyramid. I'll be focusing more on the top tower and around the pyramid, and then most likely the bottom rooms.