I was playing the Courtyard video on mute, and played some music to see what kind of mood would work for the scene. I ended up getting a James Bond feel to it. The instrumental intro versions of the Skyfall and Spectre movie seems to fit. So, I would imagine this would be a good spot for a villain, being a secret hideout for Spectre/Blofeld, with James Bond eventually finding it out in like near the end of a movie, realizing that Pierre is not a person but a base, and a bunch of action would start with some intense music. The big pyramid would monitor a satellite in space.
I'm starting the thread for now, just to get the idea going. I thought this will be a fun way to dive into Unity a bit more. Going to reference the desert scene in Spectre, and maybe a few other scenes in other James Bond films. I might change the materials in the scene.