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Would you consider this portfolio worthy?

christopheduron
polycounter lvl 2
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christopheduron polycounter lvl 2
Hey everyone,

I've been working on a character for quite some time now and i feel like i should stop working on him since it's starting to feel like a waste of time.
A lot of mistakes were made creating this guy, like not using enough reference (which shows is the random styles of his armor), doing a bad job of retopologizing him etc. and trying to fix them would probably be more time confuming than simply creating a new one. After this whole process i'm certain that my next project will be a lot more 'professional', but i'd still like to know what youguys think about him.

Either way, do you think it's a good idea to put this character on my portfolio 'to be'? Or will potential employers only see this character's flaws?

https://www.artstation.com/artwork/aDboz

Thanks for reading!

Replies

  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    Looks better than your other previous stuff on the Artstation, assuming it's in chronological order.

    It's portfolio worthy.   I say that saying you're not quite at the polish level a character like that would require, but you're doing good!

    Keep moving and keep fighting to improve.  You're making progress.

    I think going forward, you should maybe focus on the following:
    1) Really do an anatomy focused sculpt, just something that pushes your comfort with anatomical forms.  If you want to push it further, you should really look into making figure drawing part of your discipline and practice.  While it never ends, the discipline helps refine your muscles for human anatomy, and will help you "see' better.

    2) Work from an existing concept.  Right now, your character design skills are pigeonholing you into characters that look boring/not-well-designed, which carries throughout all stages of the modeling and texturing process.  Choose an existing concept that you like, and recreate it as best you can.

  • christopheduron
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    christopheduron polycounter lvl 2
    Thanks for the advice Brian! I'm not really aspiring to be a character artist per se (even though it's something i enjoy doing). I was working on a small in-door level i'm trying to replicate from an old game which i had to put on hold because of an assignment.

    And yes those other things on artstation are in chronological order. Most of them aren't finished projects though. I remember when i made that 'assassin' character which i created in about a weekend, while this one took me several weeks. and i believe this happened because, for the assassin, i had perfect reference to follow. I didn't really have to think about what i'd do next.

    Do you have any idea what people want to see when they look at a portfolio? Some special props perhaps?

    Really nice portfolio you have there by the way =)!
  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    A quick rubric is to simply look at a released game and see if you can see any of your art being in the same game in terms of equal or better quality.  That's a rule people use to determine what they want to see in people's portfolio.

    Environment artists should have environments in their portfolio.

    Weapons artists should have weapons, so on and so forth.

    And much oblged!
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