hey guys
first of all im new here, this forum was recommended by a friend if i had technical questions, so i thought id give it a shot
im looking for nothing specific, only for some input and maybe some ideas if you have any
there are a few things you should know first:
1, i have no real experience with 3d software, i dabbled with it a bit about 18 years ago but i really cant remember much
2,
im a 2d artist and im currently working on a small indi-project. i do
concept, texturizing and other sketches for a friend of mine who is a 3d
artist.
What i would like to do is help him ease the load, i am
well aware that 3d modelling is a time consuming process and i would
like to help even with my very limited skills in this field
the
thing im looking for is some kind of 3d software which is very simple to
use, im planning to make simple low poly assets, consistent of only
standard geometric shapes like cubes, zylinders, balls and stuff. the
ideal thing would be a simple program that would allow me to just put
these pieces together and export them as one *fbx file (or other format)
without the problem of having to delete polygons that are for example
overlapping. ive seen things like maya and 3ds max and the 100 panels
are just overkill to me, making simple tasks a very difficult process
for me. the simpler the better is my point
basically my question is this:
do
any of you know any easy to use 3d modelling software which is not as
hard to get into without a lot of prior knowledge in the field.
something that doesnt have a ton of features like maya or max which is
easily maneuverable.
i would be thankful for any kind of suggestion
ps: i hope this is the right sub-forum... if not i do apologize
With kind regards -Serge
Replies
- If sculpting is an option, you could spend about a month learning Zbrush, or jump straight into Mudbox which is less used but much, much faster to figure out.
- If budget is an issue, you could give the free Sculptris a try. Katsuya Terada uses it, without any earlier 3d knowledge.
- If sculpting does not fit your needs for this particular project, you could give Sketchup and Autodesk Fusion360 a try. However while these are good at quickly building volumes, they are awful when it comes to freely manipulating and assembling forms in space and given your background this is probably going to be a limitation.
- Lastly, and this might come out of left field: Curvy3d might fit your needs. It's a very obscure program, but it is 100% sketch-based and this might resonate with you.
https://www.youtube.com/watch?v=6OQUfYXmvlM
So my advice would be to try the following, in this order:
- Sculptris (sculpting) (free) (very easy to figure out)
- Sketchup (blocky models) (free) (relatively easy to figure out)
- Fusion 360 (blocky models) (free) (relatively easy to figure out)
- Mudbox (sculpting) (not free) (very easy to figure out)
- Zbrush (sculpting) (not free) (will take time)
- Curvy3d (not free) (easy to figure out)
- Blender (polygonal modeling and a bit of sculpting) (free) (will take time)
- Modo/Silo (polygonal modeling and a bit of sculpting) (not free) (will take time)
If it was still around I would have recommended Organica as it 100% fits your description, but I don't think there is any equivalent of it these days. Bit of a shame, it was a really cool little program
http://tinyurl.com/jvehzlb
Maybe have a look into Voxel editors too.
Good luck !
but sketchup could fit your profile
and yes.. for sculpting you could go with sculptris
it wont get any easier than that
Spend an hour in the helpfile (F1 hotkey) and you'll have the basics down for your purposes: navigation, translating objects, etc.
Of course, this pretty much applies to any of the other packages.
with kind remarks - Serge