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Looking for easy to use 3d modelling software

SergeOrge
null
hey guys

first of all im new here, this forum was recommended by a friend if i had technical questions, so i thought id give it a shot

im looking for nothing specific, only for some input and maybe some ideas if you have any

there are a few things you should know first:

1, i have no real experience with 3d software, i dabbled with it a bit about 18 years ago but i really cant remember much

2, im a 2d artist and im currently working on a small indi-project. i do concept, texturizing and other sketches for a friend of mine who is a 3d artist.

What i would like to do is help him ease the load, i am well aware that 3d modelling is a time consuming process and i would like to help even with my very limited skills in this field

the thing im looking for is some kind of 3d software which is very simple to use, im planning to make simple low poly assets, consistent of only standard geometric shapes like cubes, zylinders, balls and stuff. the ideal thing would be a simple program that would allow me to just put these pieces together and export them as one *fbx file (or other format) without the problem of having to delete polygons that are for example overlapping. ive seen things like maya and 3ds max and the 100 panels are just overkill to me, making simple tasks a very difficult process for me. the simpler the better is my point

basically my question is this:
do any of you know any easy to use 3d modelling software which is not as hard to get into without a lot of prior knowledge in the field. something that doesnt have a ton of features like maya or max which is easily maneuverable.
i would be thankful for any kind of suggestion


ps: i hope this is the right sub-forum... if not i do apologize
With kind regards -Serge

Replies

  • 2bytes
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    2bytes polycounter lvl 2
    Try Nvil, great for low poly stuff, the live help and menu search makes learning easy and fast .  Also Blender for more features.  The major apps are overkill for what you need.
  • pior
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    pior grand marshal polycounter
    - If you have about a month worth of time that you are willing to dedicate to learning the basics of a modeling app, you could go with Modo, SIlo or Blender - however these are just as complex as Maya and Max, so probably not fitting your immediate needs. These would be your last option if else fails.

    - If sculpting is an option, you could spend about a month learning Zbrush, or jump straight into Mudbox which is less used but much, much faster to figure out.

    - If budget is an issue, you could give the free Sculptris a try. Katsuya Terada uses it, without any earlier 3d knowledge.

    - If sculpting does not fit your needs for this particular project, you could give Sketchup and Autodesk Fusion360 a try. However while these are good at quickly building volumes, they are awful when it comes to freely  manipulating and assembling forms in space and given your background this is probably going to be a limitation.

    - Lastly, and this might come out of left field: Curvy3d might fit your needs. It's a very obscure program, but it is 100% sketch-based and this might resonate with you.

    https://www.youtube.com/watch?v=6OQUfYXmvlM

    So my advice would be to try the following, in this order:
    - Sculptris (sculpting) (free) (very easy to figure out)
    - Sketchup (blocky models) (free) (relatively easy to figure out)
    - Fusion 360 (blocky models) (free) (relatively easy to figure out)
    - Mudbox (sculpting) (not free) (very easy to figure out)
    - Zbrush (sculpting) (not free) (will take time)
    - Curvy3d (not free) (easy to figure out)
    - Blender (polygonal modeling and a bit of sculpting) (free) (will take time)
    - Modo/Silo (polygonal modeling and a bit of sculpting) (not free) (will take time)

    If it was still around I would have recommended Organica as it 100% fits your description, but I don't think there is any equivalent of it these days. Bit of a shame, it was a really cool little program
    http://tinyurl.com/jvehzlb

    Maybe have a look into Voxel editors too.

    Good luck !
  • SnowInChina
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    SnowInChina interpolator
    not really a traditional 3D programm

    but sketchup could fit your profile

    and yes.. for sculpting you could go with sculptris
    it wont get any easier than that
  • Mant1k0re
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    Mant1k0re polycounter lvl 8
    Wait... when did Fusion 360 become free, @pior ...?
  • pior
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    pior grand marshal polycounter
    It's free under a certain revenue range, if I am not mistaken.
  • musashidan
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    musashidan high dynamic range
    If you're just looking to whack a few primitives together then you needn't be intimidated by maya/max/etc. You don't need to concern yourself with the overwhelming amount of tools, just the ones you need. In Max, for instance,  when you open it the primitives are right in your face, in the command panel. Just pick one and drag it out in the viewport. It's as simple as that. :)

    Spend an hour in the helpfile (F1 hotkey) and you'll have the basics down for your purposes: navigation,  translating objects, etc.

    Of course, this pretty much applies to any of the other packages.
  • PolyHertz
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    PolyHertz polycount lvl 666
    Wings3D is extremely simple and free. Not many people use it these days, but might enough for your purposes: http://www.wings3d.com/

  • musashidan
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    musashidan high dynamic range
    pior said:
    It's free under a certain revenue range, if I am not mistaken.
    No Sir, you are not. ;)
  • Mant1k0re
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    Mant1k0re polycounter lvl 8
    pior said:
    It's free under a certain revenue range, if I am not mistaken.
    No Sir, you are not. ;)
    Okay, took a look on the dedicated website and it looks like the usual ADSK deal - free for student etc. The magic happened once I clicked "Free trial". Thanks!
  • SergeOrge
    thank you all for your advice, tomorrow ill get off work early so ill have time to check out all your suggestions and get down to buisness if you catch my drift ;). your help really is appreciated!

    with kind remarks - Serge
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