I think this is the final beauty shot pose I want, but can tell something is off with the pose. What do you guys see that needs adjustment outside of the clipping issues?
Color adjustments after talking with Tim Moreels. I couldn't get a lot of hur gradient out of a really greyscale or black local color, so edged it twoards a dark, dessaturated green. Still a couple more things to edit regarding the wear and tear complexity on the hammer's purple paint job.
I think your fur could use a little more work, a combination of normals modification (like you would do with hair or leaves) and gradients could work. Look at Mei's collar for instance:
It has the same cutout shapes that yours has but you don't really notice the harshness of the edges. You might also want to adjust the low poly shapes a little bit so they don't look symmetrical on each side.
The normal on the torso seem a little harsh, either that you have a little too much AO, I can't really tell. But I would see if you can have them softened just a touch with a sub-surface material or by reducing the texture. If you look at the Summer McCree that was done, you can see there isn't much painted onto the skin in terms of shadow, it's mostly color variation (and hair ) https://www.artstation.com/artwork/xPkkE Speaking of body hair, you would think a big burly guy like Reinhardt would have some
This one is more subjective, but I think the purple is really stylish and think it would be cool to have it more in the outfit somewhere, like the pants.
Damn! Each of those recent updates makes a huge difference, Brian! Comparing the skin gradients between Update 38 and Update 39, I feel like the skin looks more unified in your earlier version (38). The oranges in the torso are pretty contrasting against the pinks in his hands and I think it feels a little distracting.
Otherwise just to repeat what @Alemja said; the fur seems a little sharp on and around the shoulders. I think the overall result is looking awesome and each revision pumps it up further. Looking forward to see how you continue to push it.
After taking advice from an associate artist from Blizzard, I'm deciding to, for public pruposes, make a PR-resistant version of Leather Daddy Reinhardt:
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I think this is the final beauty shot pose I want, but can tell something is off with the pose. What do you guys see that needs adjustment outside of the clipping issues?
Got some feedback from Deryl and implemented it.
Play of the Game Splash page mock up.
Color adjustments after talking with Tim Moreels. I couldn't get a lot of hur gradient out of a really greyscale or black local color, so edged it twoards a dark, dessaturated green. Still a couple more things to edit regarding the wear and tear complexity on the hammer's purple paint job.
More fine edits made. Adding more gradients, fixing up edge damage and simplifying them.
How are we looking? Anything else I can do?
Look at Mei's collar for instance:
It has the same cutout shapes that yours has but you don't really notice the harshness of the edges. You might also want to adjust the low poly shapes a little bit so they don't look symmetrical on each side.
The normal on the torso seem a little harsh, either that you have a little too much AO, I can't really tell. But I would see if you can have them softened just a touch with a sub-surface material or by reducing the texture. If you look at the Summer McCree that was done, you can see there isn't much painted onto the skin in terms of shadow, it's mostly color variation (and hair ) https://www.artstation.com/artwork/xPkkE
Speaking of body hair, you would think a big burly guy like Reinhardt would have some
This one is more subjective, but I think the purple is really stylish and think it would be cool to have it more in the outfit somewhere, like the pants.
I must admit, the lack of AO painting in Summer McCree feels . . . weird. Almost off.
Otherwise just to repeat what @Alemja said; the fur seems a little sharp on and around the shoulders. I think the overall result is looking awesome and each revision pumps it up further. Looking forward to see how you continue to push it.
Maya, Modo, Substance Designer, Substance Painter, Zbrush, Toolbag 3. 3Dcoat, PureRef Photoshop
by NaxyNaxx