During the University of Portsmouth GameJam this week (09/06/16) I had
to model, texture, rig and animate this character. The game required
various animations such as idles, walks, jumping, flying, death and
attack animations. What was unique was that as the engine was unity and a
2d game, I rendered out the animations from a orthographic view in
which I then set the rendered frames into a sprite-sheet for the
programmer to implement into unity.
<iframe src="
https://player.vimeo.com/video/170060787" width="640" height="360" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>
<p><a href="
">Spaceman Run Cycle</a> from <a href="
https://vimeo.com/user10917796">Bradley Adams</a> on <a href="
https://vimeo.com">Vimeo</a>.</p>
Replies
My only feedback is that I would have expected a spaceman to have more of a low gravity style walk cycle.