Does anyone know of any one-on-one tutoring services for level design? I'm looking for someone to help me through the areas where I struggle. I understand that there are many tutorials online, and that I will only improve with experience and practice, but I'm looking for someone to work with me through the process and areas where I struggle. Thank you.
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1) I do have Unreal Tournament installed, and I have tried creating levels for it, but part of the issue that I have is that I keep drawing a blank when trying to come up with a layout, and I keep fighting myself to commit to a layout. (I find myself reworking it and making no progress)
2) How would you go about creating different types of singleplayer levels for a portfolio? (Ie. would you create a level for different genres?: A FPS, a co-op level, open world, a puzzle game, survival horror, etc)
3a) I really want to learn more with Unreal Engine 4 and get really good with it. But for showcasing singleplayer levels, should I essentially create a small game? (game/level document, mechanics, scripting, art assets) to show that I understand how it all works together? Would it be in my best interest to do this for each level? (for a portfolio)
I would like to focus less on multiplayer levels (CTF, TDM, etc) and more on singleplayer levels, at least to start with, but is that a bad thing? Is it bad to want to focus on a certain aspect? (singleplayer vs multiplayer) Do you have any choice (of what types of levels to work on) in the industry? Is it essential as a level designer to showcase (and learn) both? Thank you.
Also check out this video series some cool tips about single player first person level design https://www.youtube.com/watch?v=ygp4-kmjpzI&list=PLIhLvue17Sd6u2akeZZdYVBxNtfWZPm5W&index=13