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Character - Running Cycle

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Eishin null
Hi, Im new here, but its not my first post. Currently Im practicing with a biped character doing skinning, rigging, clothing and of course animation, I need lot of feedback to make awesome things. Thank for you time.




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  • monster
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    monster polycounter
    I'm guessing you used a side reference for the animation, but not a front ref. It looks pretty good from the side. But when viewed from the front I notice quite a few things you can improve.
    • General rule, if you don't animate the fingers just put them in a fist. Saves time, and doesn't look unnatural.
    • Typically only toddlers sway their head when they run. Keeping the head upright is key to making him look balanced as he's running.
    • The spine and torso are very stiff. Try a little more rotation there.
    • The hips typically lead the legs when running, and gyrate up and down as you push off. But you have neither motion.
    • When you run, your feet should be pretty close together. Here they are still about shoulder width apart.
    Seems like a lot, but most of this can be fixed quickly with an animation layer.
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