Really liking where this going, maybe the large green cylinder at the front could with some colour variation or wear around the top, just looking a bit clean against everything else.
Hey thanks guys! Sorry it's a little slow going I only get about 1-2 hours a night to work on it. Here is my workflow for baking.. I harden all edges that are UV seems (unless they are on a round obejct i.e. the grenades, shifter knob, barrel, etc). I baked in xNormal and Handplane and mask between the two in PS. I'll go over my workflow more if anyone is interested once I finish texturing.
TEXTURE WIP:
GameRes hard edges example:
GameRes topo:
And UV Layout:
I wasn't really concerned with UV seems since I knew I was going to be painting in Substance Painter. I'm not a hardsurface artist so I'm not sure if I have the best workflow but after some normal map cleanup I get good results.
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I think you nailed the "comic style" really good.
Can't wait to the finished version of it.
small update. 1 or 2 more small pieces and the high res model is done.
WIP textures:
TEXTURE WIP:
GameRes hard edges example:
GameRes topo:
And UV Layout:
I wasn't really concerned with UV seems since I knew I was going to be painting in Substance Painter. I'm not a hardsurface artist so I'm not sure if I have the best workflow but after some normal map cleanup I get good results.
Let me know any feedback.
Thanks guys.
Here are the final images.
Marmoset viewer on my artstation:
https://amann.artstation.com/projects/XzgXL
Thanks everyone for checking it out!