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Should you high poly buildings then back onto low Maya?

ergoproxie
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ergoproxie null
Hi there,

Burning question - do you always need to make high poly buildings to bake onto low ones? For example, the building I'm working on I've included - would you suggest I make a high poly of it to bake onto a low - or simply texture the low. The asset is for Unreal Engine and I texture in Substance Painter. 

Thanks!

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