I am using Headus UV Layout on Maya 2016, I wanted to unwarp an object so what I did was to send each part individually which makes up the object, unwrap it and send the uv's back to maya, by doing so, unwrapping each and one of them individually, all the uv's are not proportional to each other, am I right? how can I fix this?
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As a quick workaround for your current problem, select all your objects in Maya then in the UV editor do a polygon>layout with prescale set to "world". This should set the objects' texel scale to be proportional again, although the layout itself will be horrible.
Maybe you could supply more info/images.