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Long Road Ahead - Dagon's Improvement Thread

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Dagon polygon
I have neglected posting my progress on here for quite some time. 

The first asset on here is a Storage/Treasure Chest. I have only modeled the High Res so far. Please feel free to critique and share your knowledge any way you see fit. 

Workflow/Steps

1. Model High Res (Done)
2. Retopologize the High Res to create the Low Res 
3. UV Unwrap the Low Res 
4. Explode the HP and LP meshes prior to Baking the Normal and AO Maps in Xnormal
5. Import the UV Layout from Blender into Photoshop and begin the texturing phase
6. Import to Marmoset Toolbag 2

Software - Blender 2.77a/Photoshop CS3/Marmoset Toolbag 2


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