Hi everyone,
I'm trying to get the hang of World Displacement with the idea of then animating the strength of the displacement along with some panners (probably) to create a bubbling surface material.
I've currently got a very simple material set up to make sure the basic World Displacement is working correctly before I start creating more detailed maps & adding movement, but I'm noticing some slightly weird results from multiplying the displacement map - the more I multiply, the more it seems to lean towards the positive in X & Y.
Does anyone know why this is happening (it sort of makes sense from a mathematical perspective...) and how I can workaround it?
Thanks!
Replies
Yep, that solves it! Thanks