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GLin
polycounter lvl 4
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GLin polycounter lvl 4

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  • Dethling
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    Dethling polycounter lvl 11
    I would split the UVs much more.
    Base-Rule: When there is a 90° edge, split the UV
    Especially with substance painters Tri-planar projection for textures you don't need "conected UVs".

  • audi100
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    audi100 polycounter lvl 11
    What Dethling said, also try to avoid those slight rotations of the uv islands you might get jittery lines depending on the resolution you are going for. Probably will not happen here as its quite organic design anyway, but you never know. Also easier to mirror parts of your texture if its not all rotated ;).
  • GLin
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    GLin polycounter lvl 4
    alright i've sorted it a bit more liner UVs 
    and i'ved baked it in Substance Painter however i get some of those lines at some parts of the model ( around the nozzle ) , is there a fix for it? or just leave it be as it's normal?
    also the white spot at the hand holder, may i ask some advice on more advance substance painter users for help
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