Hey all! I just discovered the sketchbook feature in this forum and I think is great!!. I'll be adding here the most relevant work I've been doing for this great industry from all these years. Comments and critiques are welcome!
These was done for Atmosphir. 2009. A user generated levels type of game. Before Minecraft, sadly it didn't take off. I did a bunch of small grid models for this game, all kinds of blocks, bridges, jumping platforms, enemies, unfortunately I lost my copy of the project on one hard-disk burn. The server is down too unfortunately, but you can still see what this game was all about in some of the youtube trailers. https://www.youtube.com/watch?v=pYu8IlFbyiA
This is a Wii Retail project that unfortunately was a cancelled. We were making a Nintendo Wii game for Real Arcade, and they shut down their entire games division between 2009 and 2010 so we had to cancel the development of this game after 10 months of work. It was a huge disappointment. It was starting to look and feel really good for a wii game. I don't have many pictures of this, but I have a gameplay video. I was the Lead 3D artist for the Game play.
Continuing with Wii-ware cancelled titles here comes another frustration. P.R.O.T.O.C.O.L. It was going to be a 4 split screen death-mach multiplayer with shifting gravity and Teleport lines, with a Tron inspired aesthetic I had to say good bye to this game also, the company behind the funding went bankrupt in 2010. We worked 8 months in this. I personally was the character artist and the Producer of the game.
Here are some Personal CG illustrations done during 2009 to 2011. Not entirely related to the Videogames industry, some were for CG challenges, personal projects, or just for fun.
Most of my contribution to "Line of Defense" a space-strategy full combat MMO. This game has been in development since 2010, I think, I jumped on board the production of it in 2012, if my memory still works, and I've been working on it, on and off, during all these years. It was a lot of fun and a great team.
Replies
https://www.youtube.com/watch?v=pYu8IlFbyiA
https://www.youtube.com/watch?v=VdIPQiz4O7Y
Most of my contribution to "Line of Defense" a space-strategy full combat MMO. This game has been in development since 2010, I think, I jumped on board the production of it in 2012, if my memory still works, and I've been working on it, on and off, during all these years. It was a lot of fun and a great team.
Full res and process here --> http://polycount.com/discussion/173130/reptilian-life#latest
http://polycount.com/discussion/155549/comedian-joker-fusion-challenge#latest