I created a base shape in Maya and imported it into ZBrush. I began sculpting on it. I finally got to the hand and I have these holes in my model. Is there an easy fix in ZBrush to fill this with clay? I've tried cutting off the fingers completely, but I would get spike like geometry which is a mess to sculpt on.
Quick way, Dynamesh and Zremesh, but you lose your original low poly and some sculpted detail.
Slowish way, GoZ it back to Maya, delete the hand since it had some unwelded parts or strange geometry and remodel the hand, or you could try to find the weird parts n fix em in maya (delete, append poly, weld, etc). Then Goz back to Zbrush. You lose any sculpted detail in the hand but most of the sculpted detail in the rest of the mesh and lowpoly will remain.
Bonus way, delete other sub-d levels, use Tool>Geometry>Delete Hidden to remove ugly geo and then Close Holes to fill them in (it's in the same place as Delete Hidden). Now you have only one sub-d level (whichever you chose) and it has some ugly geometry made by close holes, congrats? lol
What i usually just insert a sphere at places where close holes isnt helpful and divide it after that just sculpt over it to blend it with the orignal mesh But i only use it when i cant afford to dynamesh a mesh or a sculpt is in final stage
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Slowish way, GoZ it back to Maya, delete the hand since it had some unwelded parts or strange geometry and remodel the hand, or you could try to find the weird parts n fix em in maya (delete, append poly, weld, etc). Then Goz back to Zbrush. You lose any sculpted detail in the hand but most of the sculpted detail in the rest of the mesh and lowpoly will remain.
Bonus way, delete other sub-d levels, use Tool>Geometry>Delete Hidden to remove ugly geo and then Close Holes to fill them in (it's in the same place as Delete Hidden). Now you have only one sub-d level (whichever you chose) and it has some ugly geometry made by close holes, congrats? lol
But i only use it when i cant afford to dynamesh a mesh or a sculpt is in final stage