Hi,
I'm creating an arm with forearm twists in 3ds max and have come to a bit of a problem. I created a HI Solver from the shoulder to the wrist and as I move the solver, the forearm bends in a way that I would prefer it not to (even though it's suppose to do that...). Is there a way that I can prevent the forearm from deforming incorrectly while still keeping the bone structure the same? I attached the max scene for reference. The forearm twist isn't setup yet in the scene, there's only the bones and a HI Solver.
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