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3ds Max Arm Rigging

yoyomon
polycounter lvl 18
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yoyomon polycounter lvl 18
Hi,

I'm creating an arm with forearm twists in 3ds max and have come to a bit of a problem.  I created a HI Solver from the shoulder to the wrist and as I move the solver, the forearm bends in a way that I would prefer it not to (even though it's suppose to do that...).  Is there a way that I can prevent the forearm from deforming incorrectly while still keeping the bone structure the same?  I attached the max scene for reference.  The forearm twist isn't setup yet in the scene, there's only the bones and a HI Solver.

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