Hello. Few months back I started messing around with CS:GO skins/finishes, now after a brake I got back to it and picked up this old project. Channels need some more adjustments tho, but I encountered an issue I wasn't aware of earlier - workbench/editor thing in CS:GO reducing size of the alpha channel. It effects in mask not being aligned with the R,G,B channels and therefore in overall mess. So, I'm asking for some advice or ideas, how to "fix" this design in "Anodized Multicolored" mode, without going to "Custom Paintjob".
http://steamcommunity.com/sharedfiles/filedetails/?id=693503512
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