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M4A1-S Ghost

Element4ry
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Hello. Few months back I started messing around with CS:GO skins/finishes, now after a brake I got back to it and picked up this old project. Channels need some more adjustments tho, but I encountered an issue I wasn't aware of earlier - workbench/editor thing in CS:GO reducing size of the alpha channel. It effects in mask not being aligned with the R,G,B channels and therefore in overall mess. So, I'm asking for some advice or ideas, how to "fix" this design in "Anodized Multicolored" mode, without going to "Custom Paintjob".

http://steamcommunity.com/sharedfiles/filedetails/?id=693503512
 

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  • Element4ry
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    Element4ry null
    Weapon finish has been updated, now with more overall contrast and improved alpha channel. Also I discovered a thing about levels of the alpha for anodized multicolor (didn't tested other styles yet) style. Range for specular level actually goes all the way to 160, not 127 as guide on counter strike blog mentioned. Values from 161 to 254 seem to be removing finish effects and reveal substrate layer. *Sorry for bumping*
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