Noob here. I am working on my first Quixel project (very cool software) and am currently exploring displacement/height maps. Within 3DO I can only properly view the effects of a height map when I provide 3DO with a high-poly mesh. I cannot find a way to automatically subdivide/tessellate a low-poly mesh in order to properly display the height map, nor can I discover a menu or roll-out where I can manually enter a level of subdivision. This feature exists in Toolbag 2.
Is this a limitation of 3DO, or is there a mistake or oversight on my part?
Info: Windows 7 64-bit, NVidia GTX970 card, DirectX11, Quixel Suite 2.2.0, Photoshop CC, meshes exported as OBJ from 3DSMax 2012. Height maps generated from normal using NDO.
Thanks!
Replies
The workaround for now is simply to tesselate your mesh before exporting it to 3DO for previewing displacement maps in the viewer.