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Answered: Does 3DO tessellate low-poly meshes when displaying height maps?

Noob here. I am working on my first Quixel project (very cool software) and am currently exploring displacement/height maps. Within 3DO I can only properly view the effects of a height map when I provide 3DO with a high-poly mesh. I cannot find a way to automatically subdivide/tessellate a low-poly mesh in order to properly display the height map, nor can I discover a menu or roll-out where I can manually enter a level of subdivision. This feature exists in Toolbag 2.

Is this a limitation of 3DO, or is there a mistake or oversight on my part?

Info: Windows 7 64-bit, NVidia GTX970 card,  DirectX11, Quixel Suite 2.2.0, Photoshop CC, meshes exported as OBJ from 3DSMax 2012. Height maps generated from normal using NDO.

Thanks!

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