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Substance painter -> Ue4 opacity problem

Hello guys , iam very new with both the programs but iam starting to get a hang of them. but i do have a problem

opacity.

so what iam doing at this point is my substance painter with opacity like this :   

( show from back so you can see its opacity )   

then export using the unreal engine 4 package ,then import it , link up the material and put the material to translucent but it somehow turns out really weird

its somehow not bringing along the diffuse map like its supposed to look, any help on how to fix this would be greatly appreciated. i know iam doing something wrong but iam not sure what

this is how it looks if i dont try to make it transparant

 

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