hey everyone
so last year I began building an environments and props portfolio for games, I took some amazing courses online from uartsy and futurepoly. This helped me build the foundation of my portfolio.
About 5 months ago I got a job working in military sim. But I still really want to get into games and am working on my portfolio in all my spare time, polishing off all the work I started.
One thing that freaks me out a bit is how industry techniques are always changing. I'm worried that by the time I get my portfolio to a decent standard, the techniques I used will be outdated.
Does anyone have any advice on how to keep up to date with the industry techniques? And what techniques I should be using?
For example, I have modelled my props in 3dsmax, using turbosmooth for the highpoly. I was going to texture them in Photoshop but maybe I should use substance painter? And for my environments I am using ue4.
thanks for any help
!
Replies
Cheerio