This for a FPS? you should have a lot more detail in your low poly, especially in the hand guard. A lot of that normal map detail will get lost when viewing from first person.
Texture wise a lot of the materials are reading the same. It looks like the color is uniform throughout whereas looking a quick reference the grip, hand guard, barrel, and stock should be darker and non-metallic (except for barrel). It's always a good idea to get a high-res photo and study each of the parts. How rough is the hand guard material, what kind of wear does it have on it, what about it tells me it's made of material X?
i have 2k just keeping them small for sketchfab and forums here , thanks for feed back will take into account your input for my future projects, would need to reconstruct low poly again otherwise, I'll be a little more generous with the poly count next time
Replies
We cannot give good crit without more information.
1024x1024
Texture wise a lot of the materials are reading the same. It looks like the color is uniform throughout whereas looking a quick reference the grip, hand guard, barrel, and stock should be darker and non-metallic (except for barrel). It's always a good idea to get a high-res photo and study each of the parts. How rough is the hand guard material, what kind of wear does it have on it, what about it tells me it's made of material X?
any reason why not 2k textures?