I would paint some details on the hands and feet, and maybe a gradient from top to bottom so that the darkest values are towards the feet, this way the user focuses on the face
Still needs more contrast, could also use a bit more variance, Like scars, hairs, bumps markings etc.
Here is an example that would be about what I would go for when it comes to the contrast, especially take note of how the skin isn't the same color all over even though there is no shadow, feet and hands are way darker than the body, and it makes for a way more appealing and organic looking model.
Edit: Also It would look way better if you added some more details, like knuckles, fingernails wrinkles in the face etc.
Thx! I added some more knicks and wrinkles, etc. I tried to add nails too, but since that wasnt a part of my original idea my unwrap handed it poorly. I also increased saturation and contrast, just to push it a but more (not sure i prefer the saturation though). There is a gradient, from a blueish green in the shadows, to a more yellow on the highlights, which also run from feet to head, blue to yellow. Is it too subtle?
Update! This is like my 3rd time rigging something, so it's taking a while. Gonna need to weight paint (skin?) this, so far the weight on the rig is generated.
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Here is an example that would be about what I would go for when it comes to the contrast, especially take note of how the skin isn't the same color all over even though there is no shadow, feet and hands are way darker than the body, and it makes for a way more appealing and organic looking model.
Edit: Also It would look way better if you added some more details, like knuckles, fingernails wrinkles in the face etc.
Super low poly, awesome! Great stuff.
I agree with Maxilator on his feedback.
See if you can paint in more shapes. shadow/highlight areas.