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W.I.P Weapon skin assignment

polycounter lvl 5
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Nyghtskye polycounter lvl 5
I'll be posting some of the steps through out the creation of said skin here, as it'll be my first time making one.

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  • Nyghtskye
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    Nyghtskye polycounter lvl 5
    after separating the different pieces of the gun into layers with colored blocks i added a little detail.
  • Nyghtskye
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    Nyghtskye polycounter lvl 5
    after which i ended up adding some panels and creating an alpha for wear.
  • Nyghtskye
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    Nyghtskye polycounter lvl 5
    some final 3d renders to show the result after texturing
  • Robert Berrier
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    Robert Berrier polycounter lvl 10
    Hey, good start.
    Some feedback if your looking ;)

    -The panels feel out of place. If this would be a real object, how would the panels be placed/used for construction or assembly of the object?
    -The overall detail and scale of the texture is very rough. It's cool to be able to see all the small details too, perhaps spend some more time into that?
    -The dirt. Where would dirt accumulate? What did the object go through to collect the dirt? perhaps it is very little only in small corners, perhaps it has been through hell and there is dirt/mud everywhere? In your mind, see it as a small story. Perhaps the object was stationary and never used. Collection dust falling from the air, leaving the rest of the object clean.
    -The same feedback applies to the wear. How much was this object used? perhaps you see marks of the bolt being used over and over and over. Also on the hand grip, where after many years of use the material(s) have taken wear from hand placement/movement. How and how often was the object used? These type of small wear and details don't have to be extreme and large. Adding just a slight hint of usage can add so much to the overall feel.
    -Materials seem flat, would be really awesome to see different materials types, metal barrel, rubber/plastic but stock, etc.

    Nice stuff man, keep going! ;)
  • Nyghtskye
  • Nyghtskye
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    Nyghtskye polycounter lvl 5
    Hey, good start.
    Some feedback if your looking ;)

    -The panels feel out of place. If this would be a real object, how would the panels be placed/used for construction or assembly of the object?
    -The overall detail and scale of the texture is very rough. It's cool to be able to see all the small details too, perhaps spend some more time into that?
    -The dirt. Where would dirt accumulate? What did the object go through to collect the dirt? perhaps it is very little only in small corners, perhaps it has been through hell and there is dirt/mud everywhere? In your mind, see it as a small story. Perhaps the object was stationary and never used. Collection dust falling from the air, leaving the rest of the object clean.
    -The same feedback applies to the wear. How much was this object used? perhaps you see marks of the bolt being used over and over and over. Also on the hand grip, where after many years of use the material(s) have taken wear from hand placement/movement. How and how often was the object used? These type of small wear and details don't have to be extreme and large. Adding just a slight hint of usage can add so much to the overall feel.
    -Materials seem flat, would be really awesome to see different materials types, metal barrel, rubber/plastic but stock, etc.

    Nice stuff man, keep going! ;)



    Thank you very much for your feedback Robert! 
    Your tips are very in-depth and useful, especially about dirt , wear and the variety of materials, i really appreciate you taking the time to help me out!

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