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Answered: DDO Issue - Texture Tiling Very High on Model

Krumpet
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Krumpet null
I'm hoping someone can shed a light on an issue I'm having with DDO. Currently, whenever I add a texture to a new project, the tiling for the texture is crazy high on the mesh and in the photoshop file.

I grabbed a screenshot of the issue here: http://screencast.com/t/rLQdJZRzjKS

Does anyone have any ideas on what the problem is?

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