I'm hoping someone can shed a light on an issue I'm having with DDO. Currently, whenever I add a texture to a new project, the tiling for the texture is crazy high on the mesh and in the photoshop file.
I grabbed a screenshot of the issue here:
http://screencast.com/t/rLQdJZRzjKSDoes anyone have any ideas on what the problem is?
Replies
I grabbed a screenshot of my UVs.