I'm hoping someone can shed a light on an issue I'm having with DDO. Currently, whenever I add a texture to a new project, the tiling for the texture is crazy high on the mesh and in the photoshop file. 
I grabbed a screenshot of the issue here: 
http://screencast.com/t/rLQdJZRzjKSDoes anyone have any ideas on what the problem is? 
 
                    
                 
            
Replies
I grabbed a screenshot of my UVs.