I decided to go outside of my comfort zone and make some sort of sci-fi weapon. This was a speed modeling/texturing exercise that took me 8 hours (a time frame I established before starting). I began with a very rough sketch/doodle and improvised along the way. All renders are realtime in Marmoset toolbag 2. Textured using Quixel Suite.
Ok, somehow my topic got clones in the forum and I apologize for that although I have no idea how that happened.... I have flagged the cloned unnecessary ones so please leave this one. Thank you sorry for the inconvenience.
Maybe play with the lighting a little bit. Give the display a little bit more bloom or brightness. Also some screens the scene are dark, for me some details of the grenade does not show that great then.
Thanks Dan! There isn't a major difference between the two modes The very lethal one controls the way the gas from the two containers mix before the explosion and releases part of that gas right before it. The truth is that I just needed a reason to have fun with more icons and emoticons so I can't provide a proper justification except for - sci-fi
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I have flagged the cloned unnecessary ones so please leave this one. Thank you sorry for the inconvenience.
Maybe play with the lighting a little bit. Give the display a little bit more bloom or brightness. Also some screens the scene are dark, for me some details of the grenade does not show that great then.
But love the grenade.
Xenop
Here's a little Polycount tribute
Is there a difference between very lethal mode and explosion mode? In my mind, both are pretty lethal!
What was the material for the ground created in? I'm assuming Substance