Hey guys some help with this would be super appreciated, I've been working on this spaceship but I want to start again because there must be a better way to model the panelling on it. I've basically just cut valleys into the mesh as you can see in the examples but the problem is when the model gets bigger it starts to get a lot more complicated in terms of control edges etc. To me it looks ok but there must be a better way to do it.
Whats the best way to model panels like this? I'm thinking I could model each panel separately and give them a shell modifier and just piece the whole thing together like that? maybe with a lower poly mesh underneath.
I was wondering if I made a mesh as the shape is there a way to make the panelling and easily conform them to the underlying mesh?
As I said some help would be awesome because I'm sure this is some pretty basic fundamental stuff.
Replies
Once you have the primary form/silhouette in place and edges placed where the borders of each panel is you can just select those faces and break them off, put control edges around the border, extrude a numberical amount (remember it for all panels) turbosmooth.
Most car modeling tutorials use this technique. Have a look at some for ideas.
by Ralphie 'boyluya' Agenar. From the thread Firefall - Hard surface Art Dump
More on our wiki here
http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling#Hard_Surfaces
https://m.youtube.com/watch?v=tyg79xF7r7A
Took me a while to test several ways to do to me but in the end as Musashidan said to me what is working is splitting each panel into an object pn his own , also a tip I discovered by myself testing etc is to align the edgeloops of the panels to have the best alignment , not obligatory but very usefull sometimes...
Here is my thread with other sugestions by otherpeople on solvibg my issues.
http://polycount.com/discussion/comment/2446998#Comment_2446998
Very nice ship btw.
I think hard surface comes better in normal 3d rather than sculpting , as in Zbrush it requires a whole new level of expertize to make hard surface there .
Also I made a thread for the "finished" model here http://polycount.com/discussion/170680/first-project-without-a-tutorial-cc-would-be-appreciated#latest
But after posting it I realised I wasn't really happy with it and wanted to fully understand how to control every aspect of the model.
Heres a link to a thread I posted of the "finished" ship, but after I posted I realised I wanted to go back and really understand how to control every aspect of the model. I've Modeled it a few times and that's the best I've gotten
Heres a link to the front with gaps :
https://drive.google.com/open?id=0BzX09V2CKlunOEZJdGNyZDJ4MjA
and heres one to the whole shell with the valleys modeled into it (no turbosmooth):
https://drive.google.com/open?id=0BzX09V2CKlunaHlDc1BuQmtqM0U
Thanks for the video Naima
[Edit] Yeah that tutorial was exactly what I needed to see