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90 Degree angles.

SiXP3NCE
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SiXP3NCE null
G'day folks, first time poster here,

Just wondering what is the best method for creating 90 degree angles for models ? 

I believe the one on the right would be more of a conservative method to use in low poly meshes, but unwrapping/tiling is harder to do.

The left obviously has more polys but easier to unwrap and to paint. 

Just wondering if there is any other method that people use would love some feedback. 

Cheers, 

Sixpence. 

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  • Quack!
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    Quack! polycounter lvl 17
    Completely depends on the use.  Face weighted normals and uv unwrapping are more of a reason to model a certain way nowadays rather then optimization.  Even on a complex mesh with many of these angles, the vert/triangle saving is negligible.

    I've modeled Star Trek ships with tons of extra loops and quads because it made unwrapping a breeze.  It's a balance of production time and object budgets.

    As for another method, that 90 degree edge could be beveled with a few edges which will help on UV Mapping those faces straight and will create a better silhouette.
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