Hey guys my name is Bryce Szandro I'm currently 18yrs old atm and I am really to trying to get a job in the industry, so I have decided to go and make this thread to show my progression until I reach my goal.
For my first Progress shot, I decided to do a concept by Ken Fairclough,
link to the Concept:
https://www.artstation.com/artwork/qeR0zHere is the high poly render, I did this up in a week with my spare time.
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I am planning to get a Low Poly out as soon as I can so stay put.
Link to Artstation and Hi Rez screenshot:
https://www.artstation.com/artwork/KylVx
Replies
The main thing for me is that I am having fun with my projects again.
Looking forward to seeing the progression.
Good luck to both of us!
thanks man
@IEatModels
working on my LowPoly at the moment, I am a little short for time, but I hope to get it out soon, probably in a week or 2
thanks, man, almost done with retopo
Could it be, aims on the barrels looks a little superfluous? but anyway, looks cool)
how do you plan to texture it?
Small Update, managed to get my Low Poly, done, crits and advice always welcome, Will be doing some Over watch stuff next
Link to Artstation if you are curious:
https://www.artstation.com/artwork/o63Eq
@JoshuaG
I see what you mean, I will try and ensure that I don't go overboard with the sharpening.
@garcellano
and as promised before will have a viewer file
as viewer is availible on Artstation:
http://www.artstation.com/artist/sziada
Thanks Yuri, I am really trying to push what I can do and feels good that an artist of your skill level thinks I'm heading in the right direction
Becca's Concept Link: https://www.artstation.com/artwork/ezVoJ
- First I think the wood is really nice. I like it quite a bit.
- I think the wrap material needs to be better defined. I can't really tell if that's cloth or leather or some other material.
- The chipped up metal with the pattern on it is odd. Where the pattern is carved out it looks like more like brittle rock (rather than being dented it looks too chipped).
- The blade looks a little odd with how different the cleanliness is from the mount. I would suggest that you have the same level of grime and then having it clean where it's been sharpened.
- I think the biggest problem though is the random scratches that don't change in size (having a taper to a scratch is important). Also all the scratches look the same size. I would also say that having the scratches have noticeably less grime in them than the surrounding area could also make them look a lot more interesting.
Hi Guys I decided to try and design something of my own and not run off a concept, here is the result thanks for reading
Link to Artstation: https://www.artstation.com/artwork/4EgEl
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Only thing with the design I'm wondering is what's the function of the bot? Like I'm trying to think of the practical application of such a design and can't really think of one.
Great thread. I'd say your quest is well on its way.
I almost had a bite, The biggest issue for me apparently is my location being in Australia and my lack of professional experience other than my small amount of freelance.
My latest High Poly based off a Pete Sutherland Concept:
https://www.artstation.com/artwork/Ogb0k
Concept:
http://www.petesutherlandesign.com/