hi guys!
I've just started this new level art project boosted by influence from doom and scifi stuff.
The Idea is to build small cargo spaceship interior with interesting details.
first I did simple floor plan for the ship and collected references
![Image: https://us.v-cdn.net/5021068/uploads/editor/zv/u3nt61omb1ij.jpg](https://us.v-cdn.net/5021068/uploads/editor/zv/u3nt61omb1ij.jpg)
and here are highpoly assets I've done so far and very early screen grab from UE4
![Image: https://us.v-cdn.net/5021068/uploads/editor/91/0w569gkrw2sp.jpg](https://us.v-cdn.net/5021068/uploads/editor/91/0w569gkrw2sp.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/4u/yoxmegtvgud4.jpg](https://us.v-cdn.net/5021068/uploads/editor/4u/yoxmegtvgud4.jpg)
![Image: https://us.v-cdn.net/5021068/uploads/editor/ro/brcvquhu7fyt.jpg](https://us.v-cdn.net/5021068/uploads/editor/ro/brcvquhu7fyt.jpg)
Replies
It's cool to see a primary colour scheme of red, yellow, and blue -- definitely less cliche for sci-fi in my opinion (the favourite seems to be the orange and blue contrast); however, personally the yellow light isn't doing it for me. :P It's maybe slightly oversaturated? Dunno, I'm sure others can weigh in
Looking forward to seeing this develop more!