Very rough concept for the Desert Eagle "Warpstalker", intended as another entry for the CS:GO competition, the antithesis of the "Void Hawk"; drawing inspiration from early John Blanche/Les Edwards (Warhammer 40K/Dark Future), Metal Hurlant/Heavy Metal/White Dwarf magazines and 80s B-Movies involving murderous cyborgs, the grungy colour scheme and overly macabre appearance gives the "bad guy's gun" look, where the Void Hawk is the embattled good guy's. Gunsmith will be the finish style.
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R.O.T.O.R. is a terrible movie, but the poster is cool. That goes for pretty much all of the movies here.
Guilty as charged.
Many of the normals need to be cleaned up in the highpoly mesh, as errors show up in the bakes.
The slide has not yet been done, but the in-game ambient occlusion texture is overlaid, the uneditable MAGNUM RESEARGH and grip stippling/ IMI logo are visible. Very basic colouration is applied, will look far different later on.
its looking good, dude. Your color pallette is always spot on.
The texture map looks flat at the moment, it will need a lot of work to recreate the depth illusion.
Small changes to design, position of feature lights and a changed grip icon, but other than that, everything is proceeding as planned.
Next up, a large amount of hand detailing and grunge mapping, the end result is going to look severely used and abused.
The cyber-apocalyptic look is starting to show.
If I was to point something out maybe you should try to give the pipes, and some of the smaller emelents a bit of different tone then the base metal colour, so it blends less and pops out a bit more?
It's factory new, but not the sort of factory you'd want a guided tour of.
K_A_S_I said: First thing done after uploading the last image It's very subtle, but still noticeable.
In-game and workbench shots of current progress. Here's how to get your work ingame to test and preview.
Getting close to final appearance, overall texture and specular exponent mapping is 90% there, only minor fixes and tweaks remain.
Wear is limited to a 0.60 float, no apparent green or magenta artifacting from texture compression is noticeable.
Thanks for all the kind words and support, the work will definitely not be to everyone's taste, but is an attempt at something a little off the beaten path.
Here's a pretty comprehensive example of the weapon under multiple lighting conditions.
Very close to setting it loose upon the interwebs.
Was thinking of doing a Giger-inspired AWP instead of this second Desert Eagle, but did that back about a year ago, didn't see the point in re-treading the same style.
Time consuming stuff, but the result seems well worth it, the aim of a cyber-apocalyptic movie prop with 'realistic' texturing looks to have been met.
The grip icon is evocative of an 80s sci-fi cartoon faction, and the overall design and finish is reminiscent of many a Cannon Group or Imperial Entertainment movie release.
Wouldn't look out of place in the Cursed Earth, or in the hands of a metal terror from the outer reaches; doesn't look to have been assembled by anything sane or safety-minded.
WARPSTALKER on STEAM WORKSHOP
Submission / Upload Section:
Workbench Image (cropped):Reference Image:
Texture Image:
Link (Plain text):
http://steamcommunity.com/sharedfiles/filedetails/?id=691773571