Hi All,
So I have been practicing using Substance Painter for a fair amount of time now. I was wondering, for Normal, Ambient Occlusion, Curvature, and other types of maps, should you usually create those in Substance Painter, or is it your choice on where you create those?
I also could create some of those maps in Knald or in ZBrush, but I just wanted some opinions about that. Any feedback about this is greatly appreciated. Thank you!
Replies
Maybe one day you have a boss who forces you into using X or Y software but until then well a bake is a bake there's no BEST option or 'you have to' option.
Note, however, that the AO and curvature will drive most of your convex/concave effects and because you've no NM they will rely on the geometry so the results will be dependent on that factor alone. So a very low poly mesh with little detailing might not give you the results you're expecting. You will probably need to chamfer the edges to derive a decent curvature map.
so when I'm creating maps for a low poly mesh, I can still bake them in Substance right? Do I still need to just bake the maps before texturing the mesh?
The second part of your question I answered in my post above.