Hey, my name is Renan and i'm from Brazil, Rio de Janeiro. I always loved 3D art and 2013 i decided to start studying this field, specially for characters. I finally took some courage to do a sketchbook to show some projects i've been doing these years.
I will be posting some old n new stuff here. Feel free to give me feedback, i'm always wanting to improve myself and evolve as an artist.
Replies
Here's a head study i did 2 weeks ago.
More shots at : https://www.artstation.com/artist/renanfab
Decided to go for a PBR stylized type of look heavly insipred in Overwatch, Fortnite and Clash Royale animations.
Made it on Zbrush, painted in substance painter and the help of baking lights and rendered in Marmoset Toolbag
You can find better quality shots at my Artstation page here :
<a rel="nofollow" href="https://www.artstation.com/artwork/zAP03q">https://www.artstation.com/artwork/zAP03q</a>
@snorrow thanks a lot. Indeed this style is awesome and theres plenty of stuff that you can do in the textures to give an appealing look.
Loved the Easter ad piece.
See U.
https://www.artstation.com/artwork/4bKAWY
Took advantage to learn blender and cycles.
2020 i had the pleasure to make this comission for the singer Comrade to be used as cinematic for his upcoming videoclip.
Great work! ✌️
thanks for your comment. Actually i mirroed the whole body if i'm not mistaken BUT i left the whole face as single uv because thats the way they do in their characters ( due to probably face 2d animation ). I'm really glad you liked it.
For the clash of clans character i indeed wasted some space due to the skulls and i definitely could have saved by mirroring Uvs