Hey I am new in this forum, after i saw so many great works i am a bit hesitant but you can't learn if you don't try right.
I am doing 3d for quite a while now and i recently started to put more time into it (mostly since around 5 month ago) and i do think i am improving.
But well to much text, not enough pictures. Here are some of my recent works, where i mostly focused on an "okay" poly number (nothing extreme low but not to much smooth (1x max))
Guess my basic question is, are there any things i should start to focus on or basically any feedback that i can use to improve myself other than "just do more work"
Models done in maya, uv's in 3d coat, textures in substance painter/photoshop
Thanks to anyone that takes the time to read this and extra thanks to any feedback. And if anyone wants to check out how bad i was before https://sketchfab.com/dark-minaz/models
Your stuff looks pretty good to me and you can tell you've got better from your old stuff I would say maybe work a little on your material definition some of your metals look a bit soft a bit plastic and with the hammer your edge wear is a bit even like you've just put a curvature map as a mask with a white colour under. In substance painter maybe put a paint layer and go in a tweak it yourself. Good work overall though
Replies
https://sketchfab.com/models/98d037c9768c46589640ba9381b5e2f9
Newest work, feedback would still be awesome
Frostmourne
https://sketchfab.com/models/c275ce9638774f07826c764ab7a10cc6
king tut's dagger
https://sketchfab.com/models/de28d81ced0441dc87450c6a60313a63