Hey I am new in this forum, after i saw so many great works i am a bit hesitant but you can't learn if you don't try right.
I am doing 3d for quite a while now and i recently started to put more time into it (mostly since around 5 month ago) and i do think i am improving.
But well to much text, not enough pictures. Here are some of my recent works, where i mostly focused on an "okay" poly number (nothing extreme low but not to much smooth (1x max))
Guess my basic question is, are there any things i should start to focus on or basically any feedback that i can use to improve myself other than "just do more work"
Models done in maya, uv's in 3d coat, textures in substance painter/photoshop
Warhammer 40k Gun (not in 40k poly .. that would have been kinda neat)
Thanks to anyone that takes the time to read this and extra thanks to any feedback. And if anyone wants to check out how bad i was before https://sketchfab.com/dark-minaz/models
Your stuff looks pretty good to me and you can tell you've got better from your old stuff I would say maybe work a little on your material definition some of your metals look a bit soft a bit plastic and with the hammer your edge wear is a bit even like you've just put a curvature map as a mask with a white colour under. In substance painter maybe put a paint layer and go in a tweak it yourself. Good work overall though
Replies
https://sketchfab.com/models/98d037c9768c46589640ba9381b5e2f9
Newest work, feedback would still be awesome
Frostmourne
https://sketchfab.com/models/c275ce9638774f07826c764ab7a10cc6
king tut's dagger
https://sketchfab.com/models/de28d81ced0441dc87450c6a60313a63