Hello polycounters!
I would like to know how you guys preview materials with two UV sets in maya.
For example, a brick texture with a decal over it.
I know I can use Maya layered shader/texture to preview the result. But I won't have two materials applied to the object, just one.
I'am wondering if there is any way to have two common shaders (ex. blinn1 & blinn2) applied to a object and have them linked to different UV sets and preview them one on top of the other.
Any thoughts?
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