I just finished Dark Souls 3 and really wanted to mess around with a castle environment of my own. I'll be using dark souls as my inspiration, but will add a few ideas of my own. I'm keeping this environment compact but dense for time reasons. Wish me luck!
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Here is my new layout in Max: (These are just block out meshes... All of this)
I started working on stones, because, it's a Dark Souls inspired environment. I'm going to need lots of stones!
I have yet to do any broken ones, so fear not, I will get to that as well.
Zbrush
Here's a marmoset capture with some textures on it. I made them with Substance Painter and Designer.
Yes, something like Anor Londo and/or Lothric Castle. I'm taking a few liberties, but overall I do want to get that post processing look you mentioned.
I'll be keeping the environment the same size as the blockout, I will however be adding a large environment outside around the castle. I'm thinking about using world machine to do it. This would be a good chance to try it out.
I need to rework the base color and use a curvature map to show off more of the detail. Right now it looks a bit flat in Unreal despite all of the sculpting I did. As soon as I get enough time I'm going to improve upon the shader.
The overall feel so far is spot on.
Keep at it.
I path deformed the straight version along the shape I wanted to get the correct bend, then I adjusted the position and pivot a bit so they would snap easily in Unreal. There is a spline tool in Unreal that you can use to do something like this in engine, I decided to do it manually to get more control over mesh placement.
I'm using mostly 2k maps for this environment. I'm happy with the bakes so far, though I almost always feel like they could be better. It helps to bake out a curvature map and use it to get some edge wear on your base color and roughness to aid the normal map a bit. In the end if you want your model to look perfect up close just up the resolution on the maps and add more topology if you can afford it, that will always help for those up close set pieces.
When I get out of work today I'll finish that banister statue! Very excited to finish it.
Here is that banister/fence statue:
Yes, there are some segments here that could be optimized/removed. However, I decided that this was well enough for my needs.