I like the composition, a really detailed slice of a corridor that doesn't show the whole scene in its entirety is a neat idea. A few more layers of detail like dirt and scratches on the walls would be your best move I think Also the pipes in the middle look a bit strange, the thickness isn't uniform. Maybe redo them as splines if they aren't placeholder?
I think its just wet? Looking at the walls it appears to have been full of water
He means the mirroring of the UVs. Look at the pattern on the floor of the dirt/wetness on the left side of the room, it matches the right side but flipped. It's best to use a tiling texture and decals to break up the pattern instead
Thank you , polycounters for your comments !! I have created a corridor But I think this scene is a better idea. I will change some detail on that picture And I will continue to work on new project .
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Also the pipes in the middle look a bit strange, the thickness isn't uniform. Maybe redo them as splines if they aren't placeholder?
He means the mirroring of the UVs. Look at the pattern on the floor of the dirt/wetness on the left side of the room, it matches the right side but flipped. It's best to use a tiling texture and decals to break up the pattern instead
I will change some detail on that picture And I will continue to work on new project .