Does anyone know the best way to go about creating angled hallways like this?:
Do you simply add a triangular shape in between the hallways?
Close up:
If I simply connect the vertices together the angled hallway becomes thinner than the other hallways:
Is there a better way to create an angled hallway than to add a triangular shape in between them? Thank you.
Replies
(apparently there's a trick to attaching images)
the fastest in Max is to isolate the hallway you want to angle, add a symmetry modifier and offset the symmetry.
But there's 100 ways to do this, I'm sure you can figure out one that works for you.
As mentioned, there are loads of ways to do it. Angle snap rotate the walls 22.5, vert snap the inner verts together, cut the angle, weld the verts.
Or the easiest way, as @Scruples mentioned, is to rotate the symmetry modifier.
More on the wiki here
http://wiki.polycount.com/wiki/Modular_environments
I wasn't sure what the best practice for non 90 degree angled rooms/hallway connections. I'll try to experiment with modular pieces.