FINISHED!!
Workshop link:
http://steamcommunity.com/sharedfiles/filedetails/?id=693423586updated references:
Hi everyone. Didn't though I will ever try making CSGO skin, but this theme really got me hooked.
As I am 0 of 2d artist I decided to torture myself in zbrush haha and bake weapon later
At first I cleaned Bizon model a bit and apied turbosmooth to it with smooth groups on in max.
Exported that to zbrush, dynameshed, projected to dublicates and so on and on so get quite clean model to work on.
After that with mix of sculpt and modeling in max started to getting where I want to go. I am however still far away.
Replies
Also, add some reference art I think rules says you need it
As for reference images from what I understand from rules its only for last post with finished submission to show what has been influencing you. However yeah I should make some mix image now just to set up the mood what I am aiming for.
Thanks for best feedback!!
How about lava something? Or a blueish thick liquid or even liquid-chrome. Would still be sc-fi enough!
btw. is there a tutorial on how to prepare the files so you can model on them and export the normals as a texturemap ?
Here is progress so far.
Here is preview from 3dsmax
And here from Workbench
After that i will do additional detailing in 3DCoat.
I also added delicate metal imperfections texture on top of what I baked from polypaint.
http://steamcommunity.com/sharedfiles/filedetails/?id=693423586